UNOFFICIAL FAN WIKIDALTON’S DINOS · VISITOR SURVIVAL GUIDE
TERRIBLE LIZARDSTHE UNOFFICIAL FIELD GUIDE
YOUR WAY OUT

walkthrough: all four levels

From the museum floor to the crew lift: choose your current level, find the next objective, and keep moving.

UNOFFICIAL FAN WIKIUPDATED 01 NOV 2026PC · XBOX · PS5
Route notes, with limits. These objectives are a first edition based on reported routes. We have not tested them in-game. Read the clues and objective text in your current build if they differ.

Choose your level

LevelRouteThreatKeypads
01 / The AttractionMuseum, theater, exhibits and gift shopBrontosaurus2 reported
02 / Digsite & CavesGenerators, tower, bunker and the dynamite arenaBrontosaurus5 reported
03 / Rail TunnelsFreight yard, train tunnels and the four-fuse cavernAllosaurusNone listed
04 / The FinaleThe last climb, the Hybrid and the crew liftDilophosaurus HybridNone listed

Before you go underground

Terrible Lizards is a single-player horror platformer. Your tools are movement, observation and the environment. The game’s official description lists running, jumping, climbing, wall-running, bouncing and sliding; carrying a weapon is not part of the escape plan.

Learn where a route goes before committing to it. At a quiet checkpoint, identify the next landing and the way back to solid cover. During a chase, an optional pickup can wait until you understand the path. The advice here describes route priorities rather than a frame-perfect speedrun.

Keep the right companion open

  • Door-code reference: seven reported keypad values, with the clue to check in your own game. The reception code has conflicting reports.
  • Starter collectible checklist: track known pickups and area sweeps locally. It is not yet an exhaustive route for every collectible.
  • Achievement checklist: keep the 15 unlock conditions separate from the route’s story objectives.
  • Playtime planning: the developer’s first-run estimate is 6–10 hours; exploration and retries can extend it.

A note on spoilers

The final chapter, Hybrid file and ending explanation contain late-game details. Those sections use disclosures so you can choose when to read them. Creature names and chapter labels are still visible in the index.

Find your way out.

All door codesDoor, basement, security & box officeWalkthroughYour route through all four levelsCollectiblesKeep track of every discoveryAchievementsA checklist for your completion runDinosaurs & bossesKnow what is hunting youStory & endingUnpack the secrets beneath the parkCharacters & castMeet the voices behind the parkHow long to beatPlaytime, chapters & planning your runDead by DaylightCrossover and code statusSteam DeckCompatibility and testing statusMore games like thisYour next trip into the darkBrontosaurusBrontosaurus is the creature associated with the opening chases and the later cavern arena.AllosaurusThe Allosaurus makes the freight yard and four-fuse routes dangerous.Dilophosaurus HybridThe development team describes the Hybrid as a Dilophosaurus–human concept.BenjiBenji is the Brontosaurus member of the attraction’s Paleo Pals.DennisDennis is the Dilophosaurus mascot. The name is also used in community discussions of the Hybrid, which can make guides confusing.Level 1: The AttractionMuseum, theater, exhibits and gift shopLevel 2: Digsite & CavesGenerators, tower, bunker and the dynamite arenaLevel 3: Rail TunnelsFreight yard, train tunnels and the four-fuse cavernLevel 4: The FinaleThe last climb, the Hybrid and the crew liftEmployees-only door · 9216Main reception / box officeGift shop basement · 1903Gift shopForeman’s tower office · 0451Digsite towerWorksite door · 7652DigsiteBunker gate · 0978Caverns / broken liftElevator-shaft keypad · 1677Caverns liftSafe-house dynamite locker · 0180Safe house

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